Wait less. Catch more.
Three things you can buy, and each one changes a number you can point at. You pay in $GRASS plus a little ETH, from the wallet you play with.
How the prices work
- Prices are in dollars.The $GRASS amount is worked out from the pool as this page loads, and held for fifteen minutes once you tap Buy.
- Half of every price is burned.The other half goes to the shop wallet, on the chain, where you can watch it arrive.
- Real stock costs double.A boost that hands you a fragment costs twice what that fragment costs us. One that does not costs a couple of dollars.
The rule, in one sentence
If your day cannot end with more stock in it, the price is what it is worth to you, and that is a couple of dollars. If it can, you pay twice what that stock costs us, because half of every price is burned and the other half has to cover the fragment.
Same haul, your way
Nothing extra leaves the vault.

The Alarm
Lasts: one door, once$4Standing at a door that is asleep? Tap catch anyway and this wakes it, for you only. It spends one of your six, so it moves a catch rather than adding one.
Door wakes in10 minnowYou pay 730 $GRASS + 0.0003 ETHFor the curious: what it changes and why it costs that
- the setting
- CLAIM.spawnCooldownS, skipped for one wallet at one door, once
- src/lib/antiCheat.ts checkSybil, spent in recordClaim
- what it costs us
- Nothing where there is another door nearby, because you spend one of your six either way. Where there is not, it turns a wasted walk into a catch, which is the one case it is not free, and why it costs four rather than two.
- what a farm does with it
- It buys the right to stand still, which is the one thing the per-spot cap already punishes.
Catch more
You pay for the stock. Twice.

Second Wind
Lasts: rest of the day$15Thirty minutes between catches instead of two hours, for the rest of the day. Your six were always there; this is what lets you actually go and take them.
Wait between catches2 h30 minYou pay 3,210 $GRASS + 0.0003 ETHFor the curious: what it changes and why it costs that
- the setting
- CLAIM.cooldownS, 2 h → 30 min, one wallet, until UTC midnight
- src/lib/geo.ts
- what it costs us
- Real, and this is why it is the dearest thing here. Six catches two hours apart need ten hours of daylight, so almost nobody reaches the cap; at thirty minutes they do, which is two or three fragments that would not otherwise have left the vault. Half of fifteen covers two of them.
- what a farm does with it
- A fleet already runs on a metronome and pays fifteen dollars for a rhythm it had for free.

One More
Lasts: today$10A seventh catch today, past your daily six. You are handed a real fragment, so you pay twice what the dearest one costs.
Catches today67You pay 2,080 $GRASS + 0.0003 ETHFor the curious: what it changes and why it costs that
- the setting
- CLAIM.perAddressPerDay, lifted by exactly one, one wallet, one day
- src/lib/geo.ts, api/claim/route.ts
- what it costs us
- A fragment is 2.13 to 4.93 dollars of stock. Ten is twice the dearest, so the half that is not burned covers whichever one falls.
- what a farm does with it
- A fleet buying this pays us double for stock it then holds. That is a customer, and we should take the money.
Half of it stops existing.
- $GRASS
- 50% burned50% shop wallet
- ETH
- 50% burned50% shop wallet

